#pragma once
#include "projectile.h"

class CNuclearMissile :  public CProjectile, public TRefCount<CNuclearMissile>
{
public:
	virtual __inline E_PROJECTILE_TYPE getProjectileType(){ return E_PROJECTILE_TYPE::Nuclear; } 
	
	virtual bool collisionCallback(CSceneObject *obj);
	virtual void passTime(f32);

	CNuclearMissile(void);
	~CNuclearMissile(void);
};
